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Season6 / Re: Files S6 Upgrade pyke 2023 V0.6 By OBBY
« Last post by lordysm on July 22, 2023, 09:24:54 AM »gracias
SetCompleteHook(0xE9, 0x004D7D13, &CopyrightDakosmu); //Copyright SelectServer
MemorySet(0x004D7E33, 0x90, 0x0F); //Remover Text Versión SelectServer
#define MAX_WIN_Dakosmu_WIDTH 640
void CopyrightDakosmu();
eYellow: un valor que especifica el color del texto a dibujar (en este caso, amarillo).
(MAX_WIN_WIDTH / 2) - 74: la coordenada X en la que se dibujará el texto. MAX_WIN_WIDTH es una constante que representa el ancho máximo de la ventana de juego, y se está dividiendo entre 2 para centrar el texto horizontalmente. Luego se le resta 74 para desplazarlo un poco hacia la izquierda.
470: la coordenada Y en la que se dibujará el texto. En este caso, se está dibujando cerca de la parte inferior de la ventana.
100: el ancho máximo que tendrá el texto. Si el texto es más largo que esto, se ajustará para caber dentro de los límites.
3: el número de líneas que tendrá el texto. Si el texto es más largo que esto, se ajustará para caber dentro de los límites.
"Servidor Completamente Gratis": el texto que se va a dibujar en la pantalla.
// Dibuja el texto con efecto de neón
for (int i = 0; i < 5; i++) {
gInterface.DrawFormat(eYellow, (MAX_WIN_WIDTH / 2) - 74 - i, 470 - i, 100, 3, "Servidor Completamente Gratis");
gInterface.DrawFormat(eYellow, (MAX_WIN_WIDTH / 2) - 74 + i, 470 + i, 100, 3, "Servidor Completamente Gratis");
gInterface.DrawFormat(eYellow, (MAX_WIN_WIDTH / 2) - 74 - i, 470 + i, 100, 3, "Servidor Completamente Gratis");
gInterface.DrawFormat(eYellow, (MAX_WIN_WIDTH / 2) - 74 + i, 470 - i, 100, 3, "Servidor Completamente Gratis");
}
gInterface.DrawFormat(eYellow, (MAX_WIN_WIDTH / 2) - 74, 470, 100, 3, "Servidor Completamente Gratis");
if (gProtect.m_MainInfo.DailyReward == 1)
{
DailyReward.Draw();
}
#include "DailyReward.h"
#include "stdafx.h"
#if(DAILY)
#include "DailyReward.h"
#include "Import.h"
#include "NewFont.h"
#include <ctime>
#include "Interface.h"
#include "Defines.h"
cDailyReward DailyReward;
cDailyReward::cDailyReward()
{
this->Init();
}
cDailyReward::~cDailyReward()
{
}
void cDailyReward::Init()
{
this->SetWindow(false);
this->SetRect(120, 70, 400, 255);
this->SetTitle("Daily Reward", 0xc1c1c1ff, 0x0, 1);
this->SelectedDay = 1;
}
unsigned char last_day_of_month(int year, unsigned char month) {
return month != 2 ? ((month ^ (month >> 3))) | 30 :
year % 4 ? 29 : 28;
}
void cDailyReward::ClearDayGift()
{
this->DayInfo = false;
this->Type = -1;
this->Level = 0;
this->Ex = 0;
this->Zen = 0;
this->Wcoin = 0;
}
int ImgTag100 = 0;
void cDailyReward::DrawIcon() //focus move box daily
{
if (gInterface.CheckWindow(CashShop)
|| gInterface.CheckWindow(SkillTree)
|| gInterface.CheckWindow(FullMap)
|| gInterface.CheckWindow(MoveList)
|| gInterface.CheckWindow(Inventory)
|| gInterface.CheckWindow(ExpandInventory)
|| gInterface.CheckWindow(Store)
|| gInterface.CheckWindow(Inventory)
|| gInterface.CheckWindow(Party)
|| gInterface.CheckWindow(Trade)
|| gInterface.CheckWindow(Warehouse)
|| gInterface.CheckWindow(ExpandWarehouse))
{
return;
}
int j;
if (!Blink)
{
return;
}
CustomFont.Draw(CustomFont.FontNormal, 73, 60, 0xffffffff, 0x00000050, 0, 0, 3, "Daily Reward"); //Move Daily Reward - 70 lados - 60 arriba
int speed = 2, r = 0;
if (ImgTag100 >= 25 * speed) ImgTag100 = 0;
r = floor((float)ImgTag100 / (float)speed);
RenderBitmap(531026, 80, 30, 102.4 / 2, 93.4 / 2, (r % 5) * 102.4 / 512.0, (r - (r % 5)) / 5 * 93.4 / 512.0, 102.4 / 512.0, 93.4 / 512.0, 0, 1, 0.0);
ImgTag100++; //Move Box Daily -- 80 lados -- 30 Ariba+Abajo
if (IsWorkZone(80, 30,40, 40, false))
{
if (pIsKeyRelease(VK_LBUTTON) && IsOnWindow())
DailyReward.ToggleWindow(true);
}
if (IsWorkZone(80, 30,40, 40, false))
{
pSetCursorFocus = true;
}
else pSetCursorFocus = false;
}
void cDailyReward::Draw()
{
if (pPlayerState < GameProcess)
{
return;
}
if (gInterface.CheckWindow(ObjWindow::CashShop)
|| gInterface.CheckWindow(ObjWindow::FriendList)
|| gInterface.CheckWindow(ObjWindow::MoveList)
|| gInterface.CheckWindow(ObjWindow::Party)
|| gInterface.CheckWindow(ObjWindow::Quest)
|| gInterface.CheckWindow(ObjWindow::NPC_Devin)
|| gInterface.CheckWindow(ObjWindow::Guild)
|| gInterface.CheckWindow(ObjWindow::Trade)
|| gInterface.CheckWindow(ObjWindow::Warehouse)
|| gInterface.CheckWindow(ObjWindow::ChaosBox)
|| gInterface.CheckWindow(ObjWindow::CommandWindow)
|| gInterface.CheckWindow(ObjWindow::PetInfo)
|| gInterface.CheckWindow(ObjWindow::Shop)
|| gInterface.CheckWindow(ObjWindow::Inventory)
|| gInterface.CheckWindow(ObjWindow::Store)
|| gInterface.CheckWindow(ObjWindow::OtherStore)
|| gInterface.CheckWindow(ObjWindow::Character)
|| gInterface.CheckWindow(ObjWindow::DevilSquare)
|| gInterface.CheckWindow(ObjWindow::BloodCastle)
|| gInterface.CheckWindow(ObjWindow::CreateGuild)
|| gInterface.CheckWindow(ObjWindow::GuardNPC)
|| gInterface.CheckWindow(ObjWindow::SeniorNPC)
|| gInterface.CheckWindow(ObjWindow::GuardNPC2)
|| gInterface.CheckWindow(ObjWindow::CastleGateSwitch)
|| gInterface.CheckWindow(ObjWindow::CatapultNPC)
|| gInterface.CheckWindow(ObjWindow::CrywolfGate)
|| gInterface.CheckWindow(ObjWindow::IllusionTemple)
|| gInterface.CheckWindow(ObjWindow::HeroList)
|| gInterface.CheckWindow(ObjWindow::ChatWindow)
|| gInterface.CheckWindow(ObjWindow::FastMenu)
|| gInterface.CheckWindow(ObjWindow::Options)
|| gInterface.CheckWindow(ObjWindow::Help)
|| gInterface.CheckWindow(ObjWindow::FastDial)
|| gInterface.CheckWindow(ObjWindow::SkillTree)
|| gInterface.CheckWindow(ObjWindow::GoldenArcher1)
|| gInterface.CheckWindow(ObjWindow::GoldenArcher2)
|| gInterface.CheckWindow(ObjWindow::LuckyCoin1)
|| gInterface.CheckWindow(ObjWindow::LuckyCoin2)
|| gInterface.CheckWindow(ObjWindow::NPC_Duel)
|| gInterface.CheckWindow(ObjWindow::NPC_Titus)
|| gInterface.CheckWindow(ObjWindow::CashShop)
|| gInterface.CheckWindow(ObjWindow::Lugard)
|| gInterface.CheckWindow(ObjWindow::QuestList1)
|| gInterface.CheckWindow(ObjWindow::QuestList2)
|| gInterface.CheckWindow(ObjWindow::Jerint)
|| gInterface.CheckWindow(ObjWindow::FullMap)
|| gInterface.CheckWindow(ObjWindow::NPC_Dialog)
|| gInterface.CheckWindow(ObjWindow::GensInfo)
|| gInterface.CheckWindow(ObjWindow::NPC_Julia)
|| gInterface.CheckWindow(ObjWindow::NPC_ChaosMix)
|| gInterface.CheckWindow(ObjWindow::ExpandInventory)
|| gInterface.CheckWindow(ObjWindow::ExpandWarehouse)
|| gInterface.CheckWindow(ObjWindow::MuHelper)
)
{
this->CloseWindow(true);
}
if (!CheckWindow())
{
DrawIcon();
return;
}
this->DrawBase();
tm today;
time_t ltime;
time(<ime);
localtime_s(&today, <ime);
char* DoW[] = { "SUN", "MON", "TUE", "WED", "THU", "FRI", "SAT" };
float sW = 35, sH = 38;
int i, v1, v2, v3, v4, v5;
v3 = this->FWday;
v4 = this->MaxDay;
for (i = 0; i < 7; i++)
{
CustomFont.Draw(CustomFont.FontNormal, x + 15 + sW * i, y + 35, 0xffffffff, 0xc1c1c150, sW - 2, 0, 3, DoW[i]);
}
if (Loaded)
{
for (i = v3; i < (v3 + v4); i++)
{
v1 = i % cDR_SPLIT_DAY;
v2 = (i - v1) / cDR_SPLIT_DAY;
v5 = i - v3 + 1;
//
if (SelectedDay == v5)
{
CustomFont.Draw(CustomFont.FontNormal, x + 15 + sW * v1, y + 52 + v2 * sH, 0xffffffff, 0x00000050, sW - 2, sH - 2, 3, " ");
}
if (SelectedDay == v5 && State[v5 - 1] == 0) //selecting
{
RenderBitmap(531020, x + 8 + sW * v1 + (sW - 16) / 2, y + 50 + v2 * sH, 45, 45, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0);
}
else if (IsWorkZone(x + 15 + sW * v1, y + 52 + v2 * sH, sW - 2, sH - 2, true))
{
RenderBitmap(531020, x + 8 + sW * v1 + (sW - 16) / 2, y + 50 + v2 * sH, 45, 45, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0);
if (pIsKeyRelease(VK_LBUTTON))
{
SelectedDay = v5;
if (State[v5 - 1] == 0)
{
this->SendRequest(0x01, SelectedDay);
this->ClearDayGift();
}
}
}
else if (State[v5 - 1] == 0) //
{
RenderBitmap(531020, x + 8 + sW * v1 + (sW - 16) / 2, y + 50 + v2 * sH, 45, 45, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0);
}
else
{
RenderBitmap(531021, x + 8 + sW * v1 + (sW - 16) / 2, y + 50 + v2 * sH, 45, 45, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0);
}
CustomFont.Draw(CustomFont.FontNormal, x + 15 + sW * v1, y + 52 + v2 * sH + sH - 13, 0xffffffff, (v5) != today.tm_mday ? 0x00000050 : 0x00ff007f, sW - 2, 12, 3, "%d", v5);
}
if (SelectedDay != 0)
{
if (State[SelectedDay - 1] != 0)
{
CustomFont.Draw(CustomFont.FontNormal, x + 260, y + 50, 0xffffffff, 0x00000050, 130, 0, 3, "Complete", Wcoin);
}
else if (DayInfo)
{
CustomFont.Draw(CustomFont.FontNormal, x + 260, y + 50, 0xffffffff, 0x00000050, 130, 0, 3, "Wcoin : %d", Wcoin);
CustomFont.Draw(CustomFont.FontNormal, x + 260, y + 65, 0xffffffff, 0x00000050, 130, 0, 3, "Zen : %d", Zen);
CustomFont.Draw(CustomFont.FontNormal, x + 260, y + 80, 0xffffffff, 0x00000050, 130, 0, 3, Text);
if (SelectedDay <= today.tm_mday)
{
this->DrawButton(32331, x - 5 + 75 * 4, y + h - 50, 73, 27, 128.0, 128.0, DailyReward.RecvGiftAction);
CustomFont.Draw(CustomFont.FontNormal, x - 5 + 75 * 4, y + h - 42.5, 0xffffffff, 0x0, 73, 0, 3, "Rewarded");
}
CustomFont.Draw(CustomFont.FontNormal, x + 280, y + 100, 0xffffffff, 0x00000050, 90, 90, 3, " ");
gInterface.DrawItem2(x + 280, y + 100, 90, 90, this->Type, this->Level, this->Ex, 0, 0);
if (IsWorkZone(x + 280, y + 100, 90, 90, true))
{
gInterface.DrawItemToolTipText((void*)&Item, *(int*)0x879340C, *(int*)0x8793410 + 25);
glColor3f(1, 1, 1);
pSetBlend(false);
}
}
else
{
CustomFont.Draw(CustomFont.FontNormal, x + 260, y + 50, 0xffffffff, 0x00000050, 130, 0, 3, "No Data...", Wcoin);
}
}
}
else
{
CustomFont.Draw(CustomFont.FontNormal, x + 60, y + 50, 0xffffffff, 0x00000050, 200, 0, 3, "No Data...");
}
}
bool cDailyReward::AllowedGift()
{
return Loaded && State[SelectedDay - 1] == 0 && SelectedDay <= CurDay;
}
void cDailyReward::SendRequest(BYTE type, int value)
{
PMSG_DAILY_REWARD_SEND pRequest;
pRequest.h.set((LPBYTE)&pRequest, 0xFB, 0x02, sizeof(pRequest));
pRequest.Type = type;
pRequest.Value = value;
DataSend((LPBYTE)&pRequest, pRequest.h.size);
}
void cDailyReward::RecvGiftAction(LPVOID pClass)
{
cDailyReward* This = (cDailyReward*)pClass;
if (This->AllowedGift())
{
This->SendRequest(0x02, This->SelectedDay);
}
}
void cDailyReward::OnOpen()
{
this->Loaded = false;
this->DayInfo = false;
this->SendRequest(0x0, 0x0);
}
void cDailyReward::OnClose()
{
}
void cDailyReward::ToggleWindow(bool mode)
{
SetWindow(!CheckWindow(), mode);
}
void cDailyReward::OpenWindow(bool mode)
{
SetWindow(true, mode);
}
void cDailyReward::CloseWindow(bool mode)
{
SetWindow(false, mode);
}
void cDailyReward::SetWindow(bool state, bool mode)
{
this->Drawing = state;
if (mode)
CheckWindow() ? OnOpen() : OnClose();
}
void cDailyReward::GCRecvUserInfo(BYTE* a)
{
PMSG_DAILY_REWARD_USER_INFO_RECV* Data = (PMSG_DAILY_REWARD_USER_INFO_RECV*)a;
this->CurDay = Data->CurDay;
this->MaxDay = Data->MaxDay;
this->FWday = Data->FWday;
this->Timer = Data->Timer;
for (int i = 0; i < 31; i++)
{
this->State[i] = Data->State[i];
}
if (State[CurDay - 1] == 0)
{
Blink = true;
}
else
{
Blink = false;
}
Loaded = true;
}
int cDailyReward::CheckItemInfo(signed int a1)
{
if (a1 > 3092)
{
if (a1 > 4661)
{
if (a1 > 5685 || a1 < 5676 && (a1 < 5164 || a1 > 5173))
return 0;
}
else if (a1 < 4652 && (a1 > 4149 || a1 < 4140 && (a1 < 3628 || a1 > 3637)))
{
return 0;
}
return 1;
}
if (a1 >= 3089)
return 1;
if (a1 > 2071)
{
if (a1 != 2580 && (a1 <= 2589 || a1 > 2592))
return 0;
return 1;
}
if (a1 == 2071 || a1 <= 1041 && (a1 >= 1040 || a1 >= 26 && a1 <= 28))
return 1;
return 0;
}
void cDailyReward::GCRecvDayInfo(BYTE* a)
{
PMSG_DAILY_REWARD_DAY_INFO_RECV* Data = (PMSG_DAILY_REWARD_DAY_INFO_RECV*)a;
DayInfo = true;
if (Data->Type != -1)
{
this->Type = Data->Type;
DWORD dwAddress;
int a5;
int a6;
int a7;
int a8;
int a9;
DWORD a10;
dwAddress = (DWORD)&this->Item;
*(WORD *)dwAddress = Data->Type;
a5 = Data->Dur;
*(BYTE *)(dwAddress + 22) = a5;
a6 = Data->Item[3];
*(BYTE *)(dwAddress + 23) = a6;
a7 = Data->Item[4];
*(BYTE *)(dwAddress + 24) = a7;
a8 = Data->Item[5];
*(BYTE *)(dwAddress + 97) = (a8 & 2) >> 1 > 0;
*(BYTE *)(dwAddress + 98) = (a8 & 4) >> 2 > 0;
*(BYTE *)(dwAddress + 73) = 16 * (a8 & 8) >> 7 > 0;
a9 = Data->Item[6];
*(WORD *)(dwAddress + 69) = (a9 & 0xF0) >> 4;
*(WORD *)(dwAddress + 71) = a9 & 0xF;
a10 = (DWORD)&Data->Item[7];
if (a10)
{
*(BYTE *)(dwAddress + 79) = 5;
for (int i = 0; i < 5; ++i)
*(BYTE *)(i + dwAddress + 74) = *(BYTE *)(i + a10);
for (int j = 0; j < 5; ++j)
{
if (*(BYTE *)(j + a10) == 255)
{
*(BYTE *)(dwAddress + 79) = j;
break;
}
if (*(BYTE *)(j + a10) == 254)
{
*(BYTE *)(j + dwAddress + 80) = -1;
}
else
{
*(BYTE *)(j + dwAddress + 80) = *(BYTE *)(j + a10) % 50;
*(BYTE *)(j + dwAddress + 85) = *(BYTE *)(j + a10) / 50 + 1;
}
}
if (this->CheckItemInfo(*(WORD *)dwAddress))
{
*(BYTE *)(dwAddress + 90) = a9;
*(WORD *)(dwAddress + 69) = 0;
*(WORD *)(dwAddress + 71) = 0;
}
else
{
*(BYTE *)(dwAddress + 90) = -1;
}
}
else
{
*(BYTE *)(dwAddress + 79) = 0;
}
*(BYTE *)(dwAddress + 96) = 0;
*(DWORD *)(dwAddress + 103) = 1;
if (Data->PeriodTime)
{
this->Item.PeriodItem = 1;
this->Item.ExpireDateConvert = Data->PeriodTime;
}
((void(__cdecl*)(ObjectItem * lpItem, BYTE Option, BYTE Special, BYTE Value)) 0x58B910)(&this->Item, Data->Item[1], Data->Item[3], Data->Item[4]);
}
this->Zen = Data->Zen;
this->Wcoin = Data->Wcoin;
memcpy_s(Text, 100, Data->Text, 100);
}
#endif
typedef struct
{
#pragma pack(1)
PSBMSG_HEAD Header;
char lpszID[10];
char lpszPass[20];
char lpszPCode[20];
char lpszEmail[50];
DWORD TickCount;
BYTE Versión[5];
Serie BYTE[16];
#pragma pack()
} PBMSG_REGISTER_ACCOUNT, * LPPBMSG_REGISTER_ACCOUNT;
#include "LoginMainWin.h"
// Dentro de:
case 0xF1:
switch(((lpMsg[0 ]==0xC1)?lpMsg[3]:lpMsg[4]))
{
.
.
.
.
caso 0x12:
g_pLoginMainWin.ReciveCreateAccount(((lpMsg[0]==0xC1)?lpMsg[4]:lpMsg[5]));
romper;
}
break;
// Agregar Seccion IMAGEN
// AutoLogin / Register
LoadBitmapA("Custom\\Desig\\login_auto.tga", 531141, GL_NEAREST, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\login_auto.tga", 531141, GL_NEAREST, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\Login.tga", 71621, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\1.tga", 71622, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\2.tga", 71623, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\3.tga", 71624, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\4.tga", 71625, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\5.tga", 71626, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\6.tga", 71627, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\8.tga", 71629, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\9.tga", 71630, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\10.tga", 71630, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\login_back.tga", 71631, GL_LINEAR, GL_CLAMP, 1, 0);
LoadBitmapA("Personalizado\\Diseño\\reloadcap.jpg", 71632, GL_LINEAR, GL_CLAMP, 1, 0);
#include "LoginMainWin.h"
#include "AutoLoginWin.h"
// Agregar dentro de:
extern "C" _declspec(dllexport) void EntryProc() / / Aceptar
{
//
//
//
//
g_pLoginMainWin.Init(); // Inicio de sesión automático / Registro
AutoLogin.Load(); // Auto Login / Register
}
// Abajo de
#define JOINSERVER_VERSION
// Agregar:
#define OBBY 1
// Abajo de :
caso 0x30:
GJExternalDisconnectAccountRecv((SDHP_EXTERNAL_DISCONNECT_ACCOUNT_RECV*)lpMsg,index);
romper;
// Agregar:
#if(OBBY)
case 0x40:
GJRegisterAccountRecv((SDHP_REGISTER_ACCOUNT_SEND*)lpMsg,index);
romper;
#endif
// Abajo de:
gLog.Output(LOG_ACCOUNT,"[AccountInfo] Cuenta conectada (Cuenta: %s, IpAddress: %s, GameServerCode: %d)",AccountInfo.Account,AccountInfo. Dirección IP, Información de la cuenta. Código del servidor del juego);
}
// Agregar:
#if(OBBY)
void GJRegisterAccountRecv(SDHP_REGISTER_ACCOUNT_SEND* lpMsg,int index)
{
SDHP_CONNECT_ACCOUNT_SEND pMsg;
pMsg.header.set(0x40,sizeof(pMsg));
pMsj.index = lpMsg->index;
memcpy(pMsg.cuenta,lpMsg->cuenta,tamaño(pMsg.cuenta));
pMsg.result = CREATE_ACCOUNT_FAIL_ID;
if(CheckTextSyntax(lpMsg->cuenta,tamaño(lpMsg->cuenta)) == 0)
{
pMsg.result = CREATE_ACCOUNT_FAIL_RESIDENT;
gSocketManager.DataSend(índice,(BYTE*)&pMsg,pMsg.header.size);
LogAdd(LOG_RED,"Cuenta %s Registrar falla en la sintaxis!");
devolver;
}
if(gAccountManager.GetAccountCount() >=
#if PROTECT_STATE
gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
MAX_ACCOUNT
#endif
)
if(gAccountManager.GetAccountCount() >= gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType])
{
pMsg.result = CREATE_ACCOUNT_FAIL_RESIDENT;
gSocketManager.DataSend(índice,(BYTE*)&pMsg,pMsg.header.size);
LogAdd(LOG_RED,"Error en el registro de la cuenta %s, ¡¡¡CONEXIÓN!!!");
devolver;
}
if(MD5Encryption == 0)
{
if(gQueryManager.ExecQuery("SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='%s' COLLATE Latin1_General_BIN",lpMsg->account) == 0 || gQueryManager.Fetch() == SQL_NO_DATA)
{
gQueryManager.Cerrar();
if (gQueryManager.ExecQuery("INSERT INTO dbo.MEMB_INFO(memb___id, memb__pwd, memb_name, sno__numb, mail_addr, mail_chek, block_code, ctl1_code) VALORES ('%s', '%s', '%s', '%s' , '%s', 1, 0, 1)",
lpMsg->cuenta,
lpMsg->contraseña,
"JoinServer",
lpMsg->código personal,
lpMsg->Email) == TRUE)
{
gQueryManager.Close();
pMsg.result = CREAR_CUENTA_ÉXITO;
gLog.Output(LOG_ACCOUNT, "[AccountInfo] Cuenta creada (Cuenta: %s, Contraseña: %s )", lpMsg->cuenta, lpMsg->contraseña);
}
}
else
{
pMsg.result = CREATE_ACCOUNT_FAIL_ID;
gQueryManager.Cerrar();
}
}
else
{
if(gQueryManager.ExecQuery("SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='%s'",lpMsg->account) == 0 || gQueryManager.Fetch() == SQL_NO_DATA) { gQueryManager.Close(
)
;
if (gQueryManager.ExecQuery("INSERT INTO dbo.MEMB_INFO(memb___id, memb__pwd, memb_name, sno__numb, mail_addr, mail_chek, block_code, ctl1_code) VALORES ('%s', '%s', '%s', '%s' , '%s', 1, 0, 1)",
lpMsg->cuenta,
lpMsg->contraseña,
"JoinServer",
lpMsg->códigopersonal,
pMsg.result = CREAR_CUENTA_ÉXITO;
gLog.Output(LOG_ACCOUNT, "[AccountInfo] Cuenta creada (Cuenta: %s, Contraseña: %s )", lpMsg->cuenta, lpMsg->contraseña);
}
}
else
{
pMsg.result = CREATE_ACCOUNT_FAIL_ID;
gQueryManager.Cerrar();
}
}
gSocketManager.DataSend(índice,(BYTE*)&pMsg,pMsg.header.size);
}
#endif
//Abajo de
#pragma once
//Agregar Esto
#define CREATE_ACCOUNT_FAIL_ID 0
#define CREATE_ACCOUNT_SUCCESS 1
#define CREATE_ACCOUNT_FAIL_RESIDENT 2
// Abajo de:
char IpAddress[16];
};
// Agregar:
#if(OBBY)
struct SDHP_REGISTER_ACCOUNT_SEND
{
PBMSG_HEAD header; // C1:01
índice de PALABRA;
cuenta char[11];
contraseña de char[11];
char código personal[11];
char Correo electrónico[50];
};
#endif [code]
[code] // Abajo de:
void GJAccountLockSaveRecv(SDHP_LOCK_SAVE_RECV* lpMsg,int index);
// Agregar:
#if(OBBY)
void GJRegisterAccountRecv(SDHP_REGISTER_ACCOUNT_SEND* lpMsg,int index);
#endif
// Agregar:
#define OBBY 1
// Abajo de:
case 0x30:
JGAccountAlreadyConnectedRecv((SDHP_ACCOUNT_ALREADY_CONNECTED_RECV*)lpMsg);
romper;
// Agregar:
#if(OBBY)
case 0x40:
JGRegisterAccountRecv((SDHP_CONNECT_ACCOUNT_RECV*)lpMsg);
romper;
#endif
// Abajo de:
void JGServerInfoRecv(SDHP_JOIN_SERVER_INFO_RECV* lpMsg) // OK
{
}
// Agregar:
#if(OBBY)
void JGRegisterAccountRecv(SDHP_CONNECT_ACCOUNT_RECV* lpMsg) // OK
{
if(OBJECT_RANGE( lpMsg->index) == 0)
{
volver;
}
if((gObj[lpMsg->index].LoginMessageSend--) == 0)
{
CloseClient(lpMsg->index);
devolver;
}
if(gObj[lpMsg->index].Connected != OBJECT_CONNECTED)
{
GJDisconnectAccountSend(lpMsg->index,lpMsg->account,gObj[lpMsg->index].IpAddr);
devolver;
}
GCRegisterAccountSend(lpMsg->índice, lpMsg->resultado);
devolver;
}
#endif [code]
[code]// Abajo de:
gJoinServerConnection.DataSend((BYTE*)&pMsg,pMsg.header.size);
}
// Agregar:
#if(OBBY)
void GJRegisterAccountSend(int aIndex,char* cuenta,char* contraseña,char* código personal,char* Email)
{
SDHP_REGISTER_ACCOUNT_SEND pMsj;
pMsg.header.set(0x40,sizeof(pMsg));
pMsg.index = aIndex;
memcpy(pMsg.cuenta,cuenta,tamaño(pMsg.cuenta));
memcpy(pMsg.contraseña,contraseña,tamaño(pMsg.contraseña));
memcpy(pMsg.personalcode,personalcode,sizeof(pMsg.personalcode));
memcpy(pMsg.Email,Email,sizeof(pMsg.Email));
gJoinServerConnection.DataSend((BYTE*)&pMsg,pMsg.header.size);
}
#endif [code]
JSProtocol.h
[code]// Abajo de:
char IpAddress[16];
};
// Agregar:
#if(OBBY)
struct SDHP_REGISTER_ACCOUNT_SEND
{
PBMSG_HEAD header; // C1:01
índice de PALABRA;
cuenta char[11];
contraseña de char[11];
char código personal[11];
char Correo electrónico[50];
};
#endif
// Abajo de:
void GJAccountLockSaveSend(int aIndex,int Lock);
// Agregar:
#if(OBBY)
void JGRegisterAccountRecv(SDHP_CONNECT_ACCOUNT_RECV* lpMsg);
void GJRegisterAccountSend(int aIndex,char* cuenta,char* contraseña,char* código personal,char* IpAddress);
#endif
// Abajo de:
case 0x02:
CGCloseClientRecv((PMSG_CLOSE_CLIENT_RECV*)lpMsg,aIndex);
romper;
// Agregar:
#if(OBBY)
caso 0x12:
CGRegisterAccountRecv((PMSG_REGISTER_ACCOUNT_RECV*)lpMsg,aIndex);
devolver;
#endif
// Abajo de:
GJConnectAccountSend(aIndex, cuenta, contraseña, lpObj->IpAddr);
}
#endif
}
// Agregar:
#if(OBBY)
void CGRegisterAccountRecv(PMSG_REGISTER_ACCOUNT_RECV* lpMsg,int aIndex)
{
LPOBJ lpObj = &gObj[aIndex];
if(lpObj->Connected != OBJECT_CONNECTED)
{
CloseClient(aIndex);
devolver;
}
if(memcmp(gServerInfo.m_ServerVersion,lpMsg->ClientVersion,sizeof(lpMsg->ClientVersion)) != 0)
{
GCConnectAccountSend(aIndex,6);
devolver;
}
if(memcmp(gServerInfo.m_ServerSerial,lpMsg->ClientSerial,sizeof(lpMsg->ClientSerial)) != 0)
{
GCConnectAccountSend(aIndex,6);
devolver;
}
if(lpObj->LoginMessageSend == 0)
{
lpObj->LoginMessageSend++;
lpObj->LoginMessageCount++;
lpObj->ConnectTickCount = GetTickCount();
lpObj->ClientTickCount = lpMsg->TickCount;
lpObj->ServerTickCount = GetTickCount();
cuenta char[11] = {0};
PacketArgumentDecrypt(cuenta,lpMsg->cuenta,(tamañode(cuenta)-1));
char contraseña[11] = {0};
PacketArgumentDecrypt(contraseña,lpMsg->contraseña,(tamañode(contraseña)-1));
char CódigoPersonal[11] = {0};
PacketArgumentDecrypt(PersonalCode,lpMsg->PersonalCode,(sizeof(PersonalCode)-1));
char Correo electrónico personal[50] = {0};
PacketArgumentDecrypt(Correo electrónico personal, lpMsg->szEmail, (tamaño de (Correo electrónico personal)-1));
lpObj->MapServerMoveRequest = 0;
lpObj->ÚltimoCódigoServidor = -1;
lpObj->DestMap = -1;
lpObj->DestX = 0;
lpObj->DestY = 0;
GJRegisterAccountSend(aIndex,cuenta,contraseña,PersonalCode, PersonalEmail);
}
}
#endif [code]
[code]// Abajo de:
DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
}
// Agregar:
#if(OBBY)
void GCRegisterAccountSend(int aIndex,BYTE result) // OK
{
PMSG_CONNECT_ACCOUNT_SEND pMsg;
pMsg.header.set(0xF1,0x12,sizeof(pMsg));
pMsj.resultado = resultado;
DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
}
#endif
// Abajo de:
BYTE ClientSerial[16];
#pragma pack()
#endif
};
// Agregar:
#if(OBBY)
struct PMSG_REGISTER_ACCOUNT_RECV
{
#pragma pack(1)
PSBMSG_HEAD header; // C3:F1:01
cuenta char[10];
contraseña char[20];
char CódigoPersonal[20];
char szEmail[50];
DWORD TickCount;
BYTE ClientVersion[5];
BYTE ClientSerial[16];
#paquete pragmático()
};
#endif
// Abajo de:
void CGReqCastleHuntZoneEntrance(PMSG_REQ_MOVE_TO_CASTLE_HUNTZONE * aRecv, int iIndex);
// Agregar:
#if(OBBY)
void GCRegisterAccountSend(int aIndex,BYTE result);
void CGRegisterAccountRecv(PMSG_REGISTER_ACCOUNT_RECV* lpMsg,int aIndex);
#endif
=======================
V 1 Dakosmu / OBBY
=======================
ADD: REGISTRO EN MAIN
FIX: MASTER SKIL LVL
ADD: DATA/CHARACTER/DefaultClassInfo //Balance De pj: Vida & Energia
ADD: GAMESERVER/GameServerInfo - Character & GameServerInfo - Skill //En proceso : Balances de skill, pvp
ADD: DATA/COMMAND // Ordenado y modificado
ADD: Sulepan Lo e modificado su drop
ADD: FIX CONSUMO MAIN
ADD: INFORMACION MAIN
FIX: TAMAÑO ITEMS
FIX: TESTE LETRA C
ADD: Enable y Disable MAIN INFO: Fenrir, Horse y Dinorant // SafeZone
Update del V.0.1 hasta el V.0.6 |