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Mu Online => Files Mu Online => Sources Generales => Topic started by: dakosmu on August 10, 2023, 10:20:07 AM

Title: SOURCE RentSkin Lado Main
Post by: dakosmu on August 10, 2023, 10:20:07 AM
SOURCE RentSkin Lado Main


(https://i.ibb.co/Qcwm9bg/aaaa.jpg) (http://"https://ibb.co/fSw0M1g")
(https://i.ibb.co/dbm4SBy/fdfd.jpg) (http://"https://ibb.co/8zYgJMV")
(https://i.ibb.co/cTNrmN3/sdfdfs.jpg) (http://"https://ibb.co/mzHcxHT")

Agregar nuevo elementos RentSkin

Quote
RentSkin.cpp

(https://i.ibb.co/C8VV8p2/Ocultar.png)

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RentSkin.h

(https://i.ibb.co/C8VV8p2/Ocultar.png)


Agreagr en Interface.cpp

(https://i.ibb.co/C8VV8p2/Ocultar.png)

Quote
Agregar al Final

(https://i.ibb.co/C8VV8p2/Ocultar.png)


Agregar en Protocol.cpp

(https://i.ibb.co/C8VV8p2/Ocultar.png)

Agregar en BOOL ProtocolCoreEx(BYTE head,BYTE* lpMsg,int size,int key) // OK

(https://i.ibb.co/C8VV8p2/Ocultar.png)


Code: [Select]
#if SKIN
            case 0x09:
                RentSkin.RecvData(lpMsg);
                break;
#endif



Character.cpp


(https://i.ibb.co/C8VV8p2/Ocultar.png)

Character.h

(https://i.ibb.co/C8VV8p2/Ocultar.png)


CustomMonster.cpp

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Agregar en lpViewObj CCustomMonster::ShowMonster(int MonsterID, int a2, int a3, int a4)


(https://i.ibb.co/C8VV8p2/Ocultar.png)

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Agregar al Final en el mismo CustomMonster.cpp

(https://i.ibb.co/C8VV8p2/Ocultar.png)


Quote
CustomMonster.h

Agregar en class CCustomMonster

(https://i.ibb.co/C8VV8p2/Ocultar.png)


Agregar en stdafx.h

Code: [Select]
#define SKIN            1