Guias Server Mu
Mu Online => Files Mu Online => Sources Generales => Topic started by: dakosmu on August 10, 2023, 10:20:07 AM
-
SOURCE RentSkin Lado Main
(https://i.ibb.co/Qcwm9bg/aaaa.jpg) (http://"https://ibb.co/fSw0M1g")
(https://i.ibb.co/dbm4SBy/fdfd.jpg) (http://"https://ibb.co/8zYgJMV")
(https://i.ibb.co/cTNrmN3/sdfdfs.jpg) (http://"https://ibb.co/mzHcxHT")
Agregar nuevo elementos RentSkin
RentSkin.cpp
(https://i.ibb.co/C8VV8p2/Ocultar.png)
RentSkin.h
(https://i.ibb.co/C8VV8p2/Ocultar.png)
Agreagr en Interface.cpp
(https://i.ibb.co/C8VV8p2/Ocultar.png)
Agregar al Final
(https://i.ibb.co/C8VV8p2/Ocultar.png)
Agregar en Protocol.cpp
(https://i.ibb.co/C8VV8p2/Ocultar.png)
Agregar en BOOL ProtocolCoreEx(BYTE head,BYTE* lpMsg,int size,int key) // OK
(https://i.ibb.co/C8VV8p2/Ocultar.png)
#if SKIN
case 0x09:
RentSkin.RecvData(lpMsg);
break;
#endif
Character.cpp
(https://i.ibb.co/C8VV8p2/Ocultar.png)
Character.h
(https://i.ibb.co/C8VV8p2/Ocultar.png)
CustomMonster.cpp
Agregar en lpViewObj CCustomMonster::ShowMonster(int MonsterID, int a2, int a3, int a4)
(https://i.ibb.co/C8VV8p2/Ocultar.png)
Agregar al Final en el mismo CustomMonster.cpp
(https://i.ibb.co/C8VV8p2/Ocultar.png)
CustomMonster.h
Agregar en class CCustomMonster
(https://i.ibb.co/C8VV8p2/Ocultar.png)
Agregar en stdafx.h
#define SKIN 1